12 lines
389 B
C#
12 lines
389 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses
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{
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[CreateAssetMenu(fileName = "BossConfiguration", menuName = "ScriptableObjects/Enemy/BossConfiguration")]
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public class BossConfigurationSo : ScriptableObject
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{
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[field: SerializeField]
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public List<BossConfiguration> BossConfigurationList { get; private set; }
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}
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}
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