15 lines
324 B
C#
15 lines
324 B
C#
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using System;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses
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{
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[Serializable]
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public class BossConfiguration
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{
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[field: SerializeField]
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public BossType BossType { get; private set; }
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[field: SerializeField]
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public GameObject Prefab { get; private set; }
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}
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}
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