CapersProject/Assets/02.Scripts/Map/FirstTutorialMapController.cs

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using System.Collections.Generic;
using BlueWater.Audios;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class FirstTutorialMapController : MapController
{
[SerializeField, Required]
protected List<Transform> EnemySpawnTransformList;
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// TODO : Enemy 생성 후 추가
//[SerializeField, Required] protected Ork orkPrefab;
//[SerializeField, Required] protected MagicOrk magicOrkPrefab;
public override void InitializeMap()
{
DestroyAllObjects();
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if (GameManager.Instance)
{
var player = GameManager.Instance.CurrentCombatPlayer;
if (player)
{
Destroy(player.gameObject);
}
GameManager.Instance.InstantiateCombatPlayer(PlayerSpawnLocation.position);
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}
// TODO : Enemy 생성 후 추가
//InstantiateFieldMinion(enemySpawnTransformList[0].position, orkPrefab);
//InstantiateFieldMinion(enemySpawnTransformList[1].position, magicOrkPrefab);
DataManager.Instance.CurrentSaveStage = SaveStage;
if (!string.IsNullOrEmpty(BgmName))
{
AudioManager.Instance.PlayBgm(BgmName);
}
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}
public override void ResetMap(bool isHardReset = false)
{
throw new System.NotImplementedException();
}
public override void RestartMap()
{
throw new System.NotImplementedException();
}
public override void ClearMap()
{
throw new System.NotImplementedException();
}
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}
}