CapersProject/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs

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using System.Collections;
using BlueWater.Items;
using BlueWater.Maps;
using Sirenix.OdinInspector;
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using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros
{
public enum RhinocerosSkill
{
None = 0,
BullCharge = 1,
HammerSlam = 2,
MeteorSwing = 3,
SeismicThrust = 4,
SkyFallSmash = 5
}
public class Rhinoceros : AnimatorBoss
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{
// Variables
#region Variables
[field: Title("Rhinoceros 컴포넌트")]
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public RhinocerosData RhinocerosData { get; private set; }
public BossMapController BossMapController { get; private set; }
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#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
RhinocerosData = BossData as RhinocerosData;
BossMapController = MapManager.Instance.RhinocerosMapController;
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}
public override void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
private IEnumerator InitializeCoroutine()
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{
BossHealthPoint.Initialize(true, RhinocerosData.MaxHealthPoint,
RhinocerosData.DisplayName, BossMapController.ParticleInstanceLocation);
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BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(RhinocerosData.MoveSpeed);
StopMove();
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
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BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
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}
#endregion
// Methods
#region Methods
protected override void Die()
{
StartCoroutine(DieCoroutine());
}
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private IEnumerator DieCoroutine()
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{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
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StopMove();
HitBoxCollider.enabled = false;
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if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
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Rigidbody.isKinematic = true;
}
AnimationController.SetAnimationTrigger("isDead");
BossMapController.ClearMap(gameObject);
yield return new WaitUntil(() => AnimationController.GetCurrentAnimationNormalizedTime() >= 1f);
yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
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ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
Destroy(gameObject);
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}
#endregion
}
}