27 lines
666 B
C#
27 lines
666 B
C#
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using System;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Enemies.Bosses;
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using UnityEngine;
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namespace BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals
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{
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[TaskCategory("Custom/Enemy/Boss")]
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[Serializable]
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public class CanSkill : Conditional
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{
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[SerializeField]
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private BossSkillName _bossSkillName;
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private Boss _boss;
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public override void OnAwake()
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{
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_boss = transform.GetComponent<Boss>();
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}
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public override TaskStatus OnUpdate()
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{
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return _boss.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure;
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}
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}
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}
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