CapersProject/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMoleData.cs

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using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole
{
[CreateAssetMenu(fileName = "SandMoleData", menuName = "ScriptableObjects/Enemy/SandMoleData")]
public class SandMoleData : BossData
{
[field: SerializeField]
public float MoveSpeed { get; private set; } = 3f;
[field: SerializeField]
public List<SummonMiniSandMole> SummonMiniSandMoles { get; private set; }
}
}