CapersProject/Assets/02.Scripts/Character/Enemy/Boss/GhostBarrel/GhostBarrelData.cs

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using UnityEngine;
namespace BlueWater.Enemies.Bosses.GhostBarrel
{
[CreateAssetMenu(fileName = "GhostBarrelData", menuName = "ScriptableObjects/Enemy/GhostBarrelData")]
public class GhostBarrelData : BossData
{
[field: SerializeField]
public float MoveSpeed { get; private set; } = 3f;
}
}