CapersProject/Assets/02.Scripts/BlueWater/GameManager.cs

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using System;
using BlueWater.Players.Combat;
using BlueWater.Players.Tycoons;
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using UnityEngine;
namespace BlueWater
{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
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public CombatPlayer CurrentCombatPlayer { get; private set; }
[field: SerializeField]
public TycoonPlayer CurrentTycoonPlayer { get; private set; }
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// Events
public event Action<Transform> OnInstantiatePlayer;
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public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
{
PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
CurrentCombatPlayer = instantiatePlayer;
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
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}
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
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}
}