36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
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// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement.
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// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
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using UnityEngine;
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using UnityEngine.UI;
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namespace UltimateClean
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{
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/// <summary>
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/// This class handles updating the sound UI widgets depending on the player's selection.
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/// </summary>
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public class SoundManager : MonoBehaviour
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{
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private Slider m_soundSlider;
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private GameObject m_soundButton;
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private void Start()
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{
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m_soundSlider = GetComponent<Slider>();
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m_soundSlider.value = PlayerPrefs.GetInt("sound_on");
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m_soundButton = GameObject.Find("SoundButton/Button");
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}
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public void SwitchSound()
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{
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AudioListener.volume = m_soundSlider.value;
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PlayerPrefs.SetInt("sound_on", (int)m_soundSlider.value);
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if (m_soundButton != null)
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{
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m_soundButton.GetComponent<SoundButton>().ToggleSprite();
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}
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}
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}
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}
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