CapersProject/Assets/Behavior Designer/Runtime/BehaviorTree.cs

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2024-06-03 18:26:03 +00:00
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}