26 lines
689 B
C#
26 lines
689 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses
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{
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[Serializable]
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public class BossData : ScriptableObject
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{
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// Variables
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[field: SerializeField]
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public string Name { get; private set; }
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[field: SerializeField]
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public string DisplayName { get; private set; }
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[field: SerializeField]
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public int MaxHealthPoint { get; private set; }
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[field: SerializeField]
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public LayerMask TargetLayer { get; private set; }
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[field: SerializeField]
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public List<BaseSkill> SkillDataList { get; private set; }
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}
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}
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