CapersProject/Assets/02.Scripts/Restaurant/FoodBalloonUiManager.cs

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using BlueWater.Uis;
using UnityEngine;
namespace BlueWater
{
public class FoodBalloonUiManager : MonoBehaviour
{
[SerializeField]
private FoodBalloonUi _foodBalloonUiPrefab;
private Transform _instanceLocation;
private void Start()
{
_instanceLocation = TycoonUiManager.Instance.MainCanvas.transform;
}
public FoodBalloonUi InstantiateFoodBalloon()
{
return Instantiate(_foodBalloonUiPrefab, Vector3.zero, Quaternion.identity, _instanceLocation);
}
}
}