2024-06-23 09:38:19 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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2024-06-13 16:46:37 +00:00
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namespace BlueWater.Enemies.Bosses.SandMole
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{
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[CreateAssetMenu(fileName = "SandMoleData", menuName = "ScriptableObjects/Enemy/SandMoleData")]
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public class SandMoleData : BossData
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{
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[field: SerializeField]
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public float MoveSpeed { get; private set; } = 3f;
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2024-06-23 09:38:19 +00:00
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[field: SerializeField]
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public List<SummonMiniSandMole> SummonMiniSandMoles { get; private set; }
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2024-06-13 16:46:37 +00:00
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}
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}
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