22 lines
800 B
C#
22 lines
800 B
C#
|
// Copyright (c) Pixel Crushers. All rights reserved.
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace PixelCrushers.DialogueSystem
|
|||
|
{
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// This interface allows other dialogue UI implementations to work with
|
|||
|
/// code that normally affects StandardDialogueUIs.
|
|||
|
/// </summary>
|
|||
|
public interface IStandardDialogueUI
|
|||
|
{
|
|||
|
|
|||
|
void SetActorSubtitlePanelNumber(DialogueActor dialogueActor, SubtitlePanelNumber subtitlePanelNumber);
|
|||
|
void SetActorMenuPanelNumber(DialogueActor dialogueActor, MenuPanelNumber menuPanelNumber);
|
|||
|
void OverrideActorPanel(Actor actor, SubtitlePanelNumber subtitlePanelNumber, bool immediate = false);
|
|||
|
void OverrideActorMenuPanel(Transform actorTransform, MenuPanelNumber menuPanelNumber, StandardUIMenuPanel customPanel);
|
|||
|
|
|||
|
}
|
|||
|
}
|