177 lines
6.4 KiB
C#
177 lines
6.4 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace Language.Lua
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{
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public partial class Assignment : Statement
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{
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// [PixelCrushers] Supports monitoring of variable changes:
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// Local variable assignments take the form: x = 3
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public static HashSet<string> MonitoredLocalVariables = new HashSet<string>();
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public static System.Action<string, object> LocalVariableChanged = null;
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// Variable assignments are in the Variable[] table: Variable["x"] = 3
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public static HashSet<string> MonitoredVariables = new HashSet<string>();
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public static System.Action<string, object> VariableChanged = null;
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private static LuaValue VariableTableToMonitor = null;
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public static void InitializeVariableMonitoring()
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{
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MonitoredLocalVariables = new HashSet<string>();
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LocalVariableChanged = null;
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MonitoredVariables = new HashSet<string>();
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VariableChanged = null;
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VariableTableToMonitor = null;
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}
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public static void InvokeVariableChanged(string variable, object value)
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{
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VariableChanged?.Invoke(variable, value);
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}
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public override LuaValue Execute(LuaTable enviroment, out bool isBreak)
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{
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//[PixelCrushers] LuaValue[] values = this.ExprList.ConvertAll(expr => expr.Evaluate(enviroment)).ToArray();
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LuaValue[] values = LuaInterpreterExtensions.EvaluateAll(this.ExprList, enviroment).ToArray();
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LuaValue[] neatValues = LuaMultiValue.UnWrapLuaValues(values);
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for (int i = 0; i < Math.Min(this.VarList.Count, neatValues.Length); i++)
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{
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Var var = this.VarList[i];
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if (var.Accesses.Count == 0)
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{
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VarName varName = var.Base as VarName;
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if (varName != null)
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{
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SetKeyValue(enviroment, new LuaString(varName.Name), values[i]);
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if (varName.Name == "Variable")
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{
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VariableTableToMonitor = values[0];
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}
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if (MonitoredLocalVariables.Contains(varName.Name) && values.Length >= 1) //[PixelCrushers]
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{
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try
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{
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LocalVariableChanged?.Invoke(varName.Name, values[0].Value);
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogException(e);
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}
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}
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continue;
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}
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}
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else
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{
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LuaValue baseValue = var.Base.Evaluate(enviroment);
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for (int j = 0; j < var.Accesses.Count - 1; j++)
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{
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Access access = var.Accesses[j];
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baseValue = access.Evaluate(baseValue, enviroment);
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}
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Access lastAccess = var.Accesses[var.Accesses.Count - 1];
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NameAccess nameAccess = lastAccess as NameAccess;
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if (nameAccess != null)
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{
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if (baseValue == null || (baseValue is LuaNil)) {
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throw new System.NullReferenceException("Cannot assign to a null value. Are you trying to assign to a nonexistent table element?.");
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}
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SetKeyValue(baseValue, new LuaString(nameAccess.Name), values[i]);
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continue;
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}
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KeyAccess keyAccess = lastAccess as KeyAccess;
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if (lastAccess != null)
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{
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SetKeyValue(baseValue, keyAccess.Key.Evaluate(enviroment), values[i]);
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}
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}
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}
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isBreak = false;
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return null;
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}
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private static void SetKeyValue(LuaValue baseValue, LuaValue key, LuaValue value)
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{
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LuaValue newIndex = LuaNil.Nil;
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LuaTable table = baseValue as LuaTable;
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if (table != null)
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{
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try
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{
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if (table.ContainsKey(key))
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{
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table.SetKeyValue(key, value);
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return;
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}
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else
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{
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if (table.MetaTable != null)
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{
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newIndex = table.MetaTable.GetValue("__newindex");
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}
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if (newIndex == LuaNil.Nil)
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{
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table.SetKeyValue(key, value);
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return;
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}
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}
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}
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finally
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{
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if (baseValue == VariableTableToMonitor && key != null && value != null) //[PixelCrushers]
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{
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if (MonitoredVariables.Contains(key.ToString()))
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{
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try
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{
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VariableChanged?.Invoke(key.ToString(), value.Value);
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogException(e);
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}
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}
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}
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}
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}
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else
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{
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LuaUserdata userdata = baseValue as LuaUserdata;
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if (userdata != null)
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{
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if (userdata.MetaTable != null)
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{
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newIndex = userdata.MetaTable.GetValue("__newindex");
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}
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if (newIndex == LuaNil.Nil)
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{
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throw new Exception("Assign field of userdata without __newindex defined.");
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}
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}
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}
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LuaFunction func = newIndex as LuaFunction;
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if (func != null)
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{
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func.Invoke(new LuaValue[] { baseValue, key, value });
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}
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else
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{
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SetKeyValue(newIndex, key, value);
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}
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}
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}
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}
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