81 lines
3.2 KiB
C#
81 lines
3.2 KiB
C#
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// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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using UnityEditor;
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namespace PixelCrushers.DialogueSystem
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{
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[CustomPropertyDrawer(typeof(LuaScriptWizardAttribute))]
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public class LuaScriptWizardDrawer : PropertyDrawer
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{
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private LuaScriptWizard luaWizard = new LuaScriptWizard(EditorTools.selectedDatabase);
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private string lastValue = null;
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private float lastComputedHeight = 16f;
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private float propertyWidth = 0;
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private bool ShowReferenceDatabase()
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{
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var attr = attribute as LuaScriptWizardAttribute;
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return (attr != null) ? attr.showReferenceDatabase : false;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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EditorTools.SetInitialDatabaseIfNull();
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var height = (EditorTools.selectedDatabase == null) ? EditorGUIUtility.singleLineHeight : (lastComputedHeight - EditorGUIUtility.singleLineHeight + 2f);
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if (ShowReferenceDatabase()) height += EditorGUIUtility.singleLineHeight;
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return height;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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try
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{
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EditorTools.SetInitialDatabaseIfNull();
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try
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{
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if (ShowReferenceDatabase())
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{
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EditorTools.DrawReferenceDatabase(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight));
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position = new Rect(position.x, position.y + EditorGUIUtility.singleLineHeight, position.width, position.height - EditorGUIUtility.singleLineHeight);
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}
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luaWizard.database = EditorTools.selectedDatabase;
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if (luaWizard.database == null)
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{
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EditorGUI.PropertyField(position, property);
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}
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else
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{
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if (lastValue != null && lastValue != property.stringValue)
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{
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luaWizard.ResetWizard();
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}
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if (!luaWizard.IsOpen)
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{
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luaWizard.OpenWizard(property.stringValue);
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}
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if (position.width > 16) propertyWidth = position.width - 16;
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lastComputedHeight = luaWizard.GetHeight() +
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GUI.skin.textArea.CalcHeight(new GUIContent(property.stringValue), propertyWidth) + 2f;
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property.stringValue = luaWizard.Draw(position, label, property.stringValue);
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lastValue = property.stringValue;
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}
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}
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catch (System.Exception)
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{
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// Don't cause editor problems if Lua wizard has problems.
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}
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}
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finally
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{
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EditorGUI.EndProperty();
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}
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}
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}
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}
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