CapersProject/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/ScriptingSymbolNames.cs

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// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
public class ScriptingSymbolNames
{
public const string USE_PHYSICS2D = "USE_PHYSICS2D";
public const string USE_NEW_INPUT = "USE_NEW_INPUT";
public const string USE_ADDRESSABLES = "USE_ADDRESSABLES";
public const string USE_TIMELINE= "USE_TIMELINE";
public const string USE_CINEMACHINE = "USE_CINEMACHINE";
public const string USE_ARCWEAVE = "USE_ARCWEAVE";
public const string USE_ARTICY = "USE_ARTICY";
public const string USE_AURORA = "USE_AURORA";
public const string USE_CELTX = "USE_CELTX";
public const string USE_CELTX3 = "USE_CELTX3";
public const string USE_TWINE = "USE_TWINE";
public const string USE_YARN = "USE_YARN";
public const string USE_YARN2 = "USE_YARN2";
public const string TMP_PRESENT = "TMP_PRESENT";
public const string USE_STM = "USE_STM";
public const string USE_NAVMESH = "USE_NAVMESH";
}
}