CapersProject/Assets/02.Scripts/Character/Npc/Crew/Server/State/WalkingState.cs

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2024-10-22 12:41:31 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews.Server
{
public class WalkingState : IStateMachine<ServerCrew>
{
public void EnterState(ServerCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Walk, true);
}
public void UpdateState(ServerCrew character)
{
if (!character.IsMoving)
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
else if (character.IsServing)
{
character.StateMachineController.TransitionToState(character.ServingState, character);
}
}
public void ExitState(ServerCrew character)
{
}
}
}