CapersProject/Assets/02.Scripts/Character/Npc/Crew/Bartender/State/MakingCocktailState.cs

25 lines
652 B
C#
Raw Normal View History

2024-10-22 12:41:31 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews.Bartender
{
public class MakingCocktailState : IStateMachine<BartenderCrew>
{
public void EnterState(BartenderCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.MakingCocktail, true);
}
public void UpdateState(BartenderCrew character)
{
if (character.IsMakingCocktail) return;
character.StateMachineController.TransitionToState(character.IdleState, character);
}
public void ExitState(BartenderCrew character)
{
}
}
}