CapersProject/Assets/02.Scripts/Character/Npc/Crew/Bartender/State/IdleState.cs

26 lines
677 B
C#
Raw Normal View History

2024-10-22 12:41:31 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews.Bartender
{
public class IdleState : IStateMachine<BartenderCrew>
{
public virtual void EnterState(BartenderCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
}
public virtual void UpdateState(BartenderCrew character)
{
if (character.IsMakingCocktail)
{
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
}
public virtual void ExitState(BartenderCrew character)
{
}
}
}