CapersProject/Assets/02.Scripts/Map/FirstTutorialMapController.cs

38 lines
1.3 KiB
C#
Raw Normal View History

2024-06-03 18:26:03 +00:00
using System.Collections.Generic;
using BlueWater.Audios;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class FirstTutorialMapController : MapController
{
[SerializeField, Required] protected List<Transform> enemySpawnTransformList;
// TODO : Enemy 생성 후 추가
//[SerializeField, Required] protected Ork orkPrefab;
//[SerializeField, Required] protected MagicOrk magicOrkPrefab;
public override void InitializeMap()
{
AllDestroyObjects();
if (GameManager.Instance)
{
var player = GameManager.Instance.CurrentCombatPlayer;
if (player)
{
Destroy(player.gameObject);
}
GameManager.Instance.InstantiateCombatPlayer(PlayerSpawnTransform.position);
}
// TODO : Enemy 생성 후 추가
//InstantiateFieldMinion(enemySpawnTransformList[0].position, orkPrefab);
//InstantiateFieldMinion(enemySpawnTransformList[1].position, magicOrkPrefab);
DataManager.Instance.CurrentSaveStage = SaveStage.FirstTutorial;
AudioManager.Instance.PlayBgm("TutorialStage");
}
}
}