CapersProject/Assets/02.Scripts/Ui/Title/TycoonTitle.cs

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using System;
using System.Collections;
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using BlueWater.Audios;
using Sirenix.OdinInspector;
using TMPro;
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using Unity.VisualScripting;
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using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace BlueWater.Titles
{
public class TycoonTitle : MonoBehaviour
{
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
private Button _startGameButton;
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[SerializeField]
private Button _settingButton;
[SerializeField]
private Button _exitButton;
private bool onButtonClicked = false;
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[SerializeField]
private TMP_Text _versionText;
[SerializeField]
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private string _dailyBgm = "DailyBgm1";
private bool _isQuitting;
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[SerializeField]
private PlayerInputKeyManager _keyManager;
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private void Awake()
{
InitializeComponents();
}
private void Start()
{
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StartCoroutine(nameof(Initialize));
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AudioManager.Instance.PlayBgm(_dailyBgm);
_startGameButton.onClick.AddListener(SceneController.Instance.FadeIn);
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_startGameButton.onClick.AddListener(() => { onButtonClicked = true; });
_settingButton.onClick.AddListener(() => { onButtonClicked = true; });
_exitButton.onClick.AddListener(() => { onButtonClicked = true; });
_keyManager.AddOnActionKeyboard(OnKeyboard);
_keyManager.AddOnActionMouse(OnMouse);
//
//if(!onButtonClicked) ;
}
private void OnKeyboard()
{
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
}
private void OnMouse()
{
if (!onButtonClicked)
{
EventSystem.current.SetSelectedGameObject(null);
}
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}
private void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnDestroy()
{
if (_isQuitting) return;
_startGameButton.onClick.RemoveListener(SceneController.Instance.FadeIn);
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
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_startGameButton = transform.Find("TitleMenuUi/Title/ButtonPanel/StartGameButton").GetComponent<Button>();
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_versionText = transform.Find("VersionText").GetComponent<TMP_Text>();
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_versionText.text = GetVersion();
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}
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private IEnumerator Initialize()
{
PlayerInputKeyManager.Instance.SetCurrentPlayerInput(_playerInput);
yield return new WaitUntil(() => _playerInput.IsInitialized());
PlayerInputKeyManager.Instance.DisableAllActionMaps();
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatTitle);
EventManager.InvokeInitializedPlayerInput();
}
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private string GetVersion()
{
#if UNITY_EDITOR
return PlayerSettings.bundleVersion;
#else
return Application.version;
#endif
}
public void OnMenuInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton.onClick.Invoke();
}
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}