CapersProject/Assets/02.Scripts/Map/BossMapTrigger.cs

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using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Players;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class BossMapTrigger : MonoBehaviour
{
public enum BossMapTriggerAnimation
{
Idle,
Hold,
Repeat
}
[SerializeField]
private SpineController _spineController;
public Action OnInteractionActive;
private Coroutine _bossMapTriggerCoroutineInstance;
private void Awake()
{
InitializeComponents();
}
private void Start()
{
_spineController.PlayAnimation(BossMapTriggerAnimation.Idle.ToString(), false);
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
Utils.StartUniqueCoroutine(this, ref _bossMapTriggerCoroutineInstance, BossMapTriggerCoroutine());
}
private void OnTriggerExit(Collider other)
{
if (!other.CompareTag("Player")) return;
if (_bossMapTriggerCoroutineInstance == null) return;
StopCoroutine(_bossMapTriggerCoroutineInstance);
_bossMapTriggerCoroutineInstance = null;
_spineController.PlayAnimation(BossMapTriggerAnimation.Idle.ToString(), false);
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_spineController = GetComponent<SpineController>();
}
public void ResetTrigger()
{
_spineController.PlayAnimation(BossMapTriggerAnimation.Idle.ToString(), false);
if (_bossMapTriggerCoroutineInstance != null)
{
StopCoroutine(_bossMapTriggerCoroutineInstance);
_bossMapTriggerCoroutineInstance = null;
}
gameObject.SetActive(true);
}
private IEnumerator BossMapTriggerCoroutine()
{
AudioManager.Instance.PlaySfx("Shining");
var animationTrack = _spineController.PlayAnimation( BossMapTriggerAnimation.Hold.ToString(), false);
if (animationTrack == null)
{
Debug.LogError("BossMapTriggerCoroutine animationTrack is null error");
yield break;
}
yield return new WaitUntil(() => animationTrack.IsComplete);
gameObject.SetActive(false);
OnInteractionActive?.Invoke();
}
}
}