32 lines
892 B
Plaintext
32 lines
892 B
Plaintext
![]() |
%YAML 1.1
|
||
|
%TAG !u! tag:unity3d.com,2011:
|
||
|
--- !u!114 &11400000
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 68c1d07ca14386b448937146f73392cb, type: 3}
|
||
|
m_Name: Statics1 Pixel Fire
|
||
|
m_EditorClassIdentifier:
|
||
|
onlyOneAtATime: 1
|
||
|
canBePlayedAgain: 0
|
||
|
randomSpreadRadius: 0
|
||
|
cooldown: 0.25
|
||
|
isShootProjectile: 0
|
||
|
effectPrefab: {fileID: 5831044895573428068, guid: fc037f230093fb447a6e7f4504e453c8,
|
||
|
type: 3}
|
||
|
spawnTouchingFloor: 1
|
||
|
projectileSpeed: 15
|
||
|
projectilePrefab: {fileID: 0}
|
||
|
muzzleFlashPrefab: {fileID: 0}
|
||
|
impactPrefab: {fileID: 0}
|
||
|
doCameraShake: 0
|
||
|
mainEffectShakeAmount: 1
|
||
|
projectileImpactShakeAmount: 1
|
||
|
positionOffset: {x: 0, y: 0.25, z: 0}
|
||
|
scaleMultiplier: 2
|