CapersProject/Assets/02.Scripts/BlueWater/Item/Cocktail/LiquidDataSo.cs

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using Unity.Collections;
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using UnityEngine;
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namespace DDD.Items
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{
[CreateAssetMenu(fileName = "LiquidDataTable", menuName = "ScriptableObjects/LiquidDataTable")]
public class LiquidDataSo : DataSo<LiquidData>
{
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}
}