2025-02-10 02:13:46 +00:00
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using DDD.Interfaces;
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2024-10-22 12:41:31 +00:00
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2025-02-10 02:13:46 +00:00
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namespace DDD.Npcs.Crews.Server
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2024-10-22 12:41:31 +00:00
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{
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public class WalkingState : IStateMachine<ServerCrew>
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{
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public void EnterState(ServerCrew character)
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{
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character.SpineController.PlayAnimation(CrewSpineAnimation.Walk, true);
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}
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public void UpdateState(ServerCrew character)
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{
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if (!character.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.IdleState, character);
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}
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else if (character.IsServing)
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{
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character.StateMachineController.TransitionToState(character.ServingState, character);
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}
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}
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public void ExitState(ServerCrew character)
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{
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}
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}
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}
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