CapersProject/Assets/02.Scripts/BlueWater/Character/Npc/Crew/Cleaner/State/CleaningTableState.cs

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2025-02-10 02:13:46 +00:00
using DDD.Interfaces;
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namespace DDD.Npcs.Crews.Cleaner
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{
public class CleaningTableState : IStateMachine<CleanerCrew>
{
public void EnterState(CleanerCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.CleaningTable, true);
}
public void UpdateState(CleanerCrew character)
{
if (character.IsCleaningTable) return;
if (character.IsMoving)
{
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
else if (!character.IsMoving)
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
}
public void ExitState(CleanerCrew character)
{
}
}
}