CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Customer/Action/EatCocktail.cs

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using System;
using BehaviorDesigner.Runtime.Tasks;
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using DDD.Npcs.Customers;
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using DDD.Tycoons;
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using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
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namespace DDD.BehaviorTrees.Actions
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{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class EatCocktail : Action
{
private Customer _customer;
private float _elapsedTime;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
}
public override void OnStart()
{
_elapsedTime = 0;
}
public override TaskStatus OnUpdate()
{
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if (_elapsedTime <= TycoonManager.Instance.TycoonStageController.StageDataSo.EatingTime)
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{
_elapsedTime += Time.deltaTime;
return TaskStatus.Running;
}
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_customer.FinishFood();
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return TaskStatus.Success;
}
}
}