CapersProject/Assets/02.Scripts/BlueWater/Audio/BgmDataSo.cs

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using System.Collections.Generic;
using UnityEngine;
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namespace DDD.Audios
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{
[CreateAssetMenu(fileName = "BgmData", menuName = "ScriptableObjects/Audio/BgmData")]
public class BgmDataSo : ScriptableObject
{
[field: SerializeField] public List<BgmData> BgmDataList { get; private set; } = new();
}
}