CapersProject/Assets/02.Scripts/Interface/IComboAttackable.cs

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using BlueWater.Players.Combat;
using UnityEngine;
namespace BlueWater.Interfaces
{
public interface IComboAttackable
{
int MaxHitCount { get; }
ComboAttack[] ComboAttacks { get; }
bool IsAttackEnabled { get; }
bool IsComboAttackPossible { get; }
bool IsComboAttacking { get; }
int CurrentComboAttackCount { get; set; }
Collider[] HitColliders { get; }
LayerMask TargetLayer { get; }
LayerMask MouseClickLayer { get; }
bool CanAttack();
void EndAttack();
void Attack(bool usedMouseAttack);
}
}