CapersProject/Assets/02.Scripts/Item/ItemSlot.cs

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2024-06-03 18:26:03 +00:00
using System;
using UnityEngine;
namespace BlueWater.Items
{
[Serializable]
public class ItemSlot
{
[field: SerializeField, Tooltip("아이템 인덱스")]
public int Idx { get; private set; }
[field: SerializeField, Tooltip("아이템 수량")]
public int Count { get; set; }
[field: SerializeField, Tooltip("아이템 획득 시간")]
public long AcquisitionTime { get; set; }
public ItemSlot(int idx, int count)
{
Idx = idx;
Count = count;
AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow);
}
public void AddItemCount(int count)
{
Count += count;
AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow);
}
public void RemoveItemCount(int count)
{
Count -= count;
if (Count < 0)
{
Count = 0;
}
}
private static long FormatDateTimeAsNumeric(DateTime dateTime)
{
var formattedDateTime = dateTime.ToString("yyyyMMddHHmmss");
return long.Parse(formattedDateTime);
}
}
}