CapersProject/Assets/02.Scripts/Map/MapEntrance.cs

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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class MapEntrance : MonoBehaviour
{
[SerializeField]
private Collider _collider;
[SerializeField]
private GameObject _visualLook;
private void Awake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_collider = GetComponent<Collider>();
_visualLook = transform.Find("VisualLook").gameObject;
}
public void OpenMapEntrance()
{
_collider.enabled = false;
_visualLook.SetActive(false);
}
public void CloseMapEntrance()
{
_collider.enabled = true;
_visualLook.SetActive(true);
}
}
}