11 lines
275 B
C#
11 lines
275 B
C#
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using UnityEngine;
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namespace BlueWater
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{
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[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
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public class SpriteDataSo : ScriptableObject
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{
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[field: SerializeField]
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public Sprite Gold { get; private set; }
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}
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}
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