CapersProject/Assets/02.Scripts/Map/BossMapTrigger.cs

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using System;
using System.Collections;
using BlueWater.Players;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class BossMapTrigger : MonoBehaviour
{
public enum BossMapTriggerAnimation
{
Idle,
Animation
}
[SerializeField]
private SpineController _spineController;
public Action OnInteractionActive;
private Coroutine _bossMapTriggerCoroutineInstance;
private void Awake()
{
InitializeComponents();
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
Utils.StartUniqueCoroutine(this, ref _bossMapTriggerCoroutineInstance, BossMapTriggerCoroutine());
}
private void OnTriggerExit(Collider other)
{
if (!other.CompareTag("Player")) return;
if (_bossMapTriggerCoroutineInstance == null) return;
StopCoroutine(_bossMapTriggerCoroutineInstance);
_bossMapTriggerCoroutineInstance = null;
_spineController.PlayAnimation(BossMapTriggerAnimation.Idle.ToString(), true);
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_spineController = GetComponent<SpineController>();
}
public void ResetTrigger()
{
_spineController.PlayAnimation(BossMapTriggerAnimation.Idle.ToString(), true);
if (_bossMapTriggerCoroutineInstance != null)
{
StopCoroutine(_bossMapTriggerCoroutineInstance);
_bossMapTriggerCoroutineInstance = null;
}
gameObject.SetActive(true);
}
private IEnumerator BossMapTriggerCoroutine()
{
var interactionAnimationName = BossMapTriggerAnimation.Animation.ToString();
_spineController.PlayAnimation(interactionAnimationName, false);
var animationStarted = false;
yield return StartCoroutine(_spineController.WaitForAnimationToRun(interactionAnimationName,
success => animationStarted = success));
if (!animationStarted)
{
yield break;
}
while (_spineController.IsComparingCurrentAnimation(interactionAnimationName)
&& _spineController.GetCurrentAnimationNormalizedTime() <= 1f)
{
yield return null;
}
gameObject.SetActive(false);
OnInteractionActive?.Invoke();
}
}
}