CapersProject/Assets/02.Scripts/Prop/Tycoon/TableSeat.cs

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using System;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class TableSeat
{
[field: SerializeField]
public bool IsOccupied { get; private set; }
[field: SerializeField]
public bool IsReserved { get; private set; }
[field: SerializeField]
public bool IsCleaned { get; private set; } = true;
[field: SerializeField]
public Transform SeatTransform { get; private set; }
[field: SerializeField]
public SpriteRenderer Food { get; private set; }
[field: SerializeField]
public Vector3 TableDirection;
public void ReserveSeat() => IsReserved = true;
public void UnreserveSeat() => IsReserved = false;
public void OccupySeat() => IsOccupied = true;
public void VacateSeat() => IsOccupied = false;
public void CleanTable() => IsCleaned = true;
public void DirtyTable() => IsCleaned = false;
public void SetFood(Sprite sprite)
{
Food.sprite = sprite;
DirtyTable();
}
public void CleanUpFood()
{
Food.sprite = null;
CleanTable();
}
}
}