30 lines
732 B
C#
30 lines
732 B
C#
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using System;
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using SoulGames.EasyGridBuilderPro;
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using UnityEngine;
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namespace BlueWater
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{
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public class BuildableEvent : MonoBehaviour
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{
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private async void Start()
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{
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while (!EasyGridBuilderPro.Instance)
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{
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await Awaitable.NextFrameAsync();
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}
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EasyGridBuilderPro.Instance.OnObjectPlaced += OnParentSet;
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}
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private void OnDestroy()
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{
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EasyGridBuilderPro.Instance.OnObjectPlaced -= OnParentSet;
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}
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public void OnParentSet(object o, EventArgs eventArgs)
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{
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var obj = (BuildableGridObject)o;
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obj.GetComponent<SetParent>()?.OnParentSet();
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}
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}
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}
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