16 lines
321 B
C#
16 lines
321 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
namespace BlueWater.Uis
|
||
|
{
|
||
|
public class InteractionCanvas : MonoBehaviour
|
||
|
{
|
||
|
[field: SerializeField]
|
||
|
public BalloonUi BalloonUi { get; private set; }
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
BalloonUi = transform.GetComponentInChildren<BalloonUi>();
|
||
|
}
|
||
|
}
|
||
|
}
|