CapersProject/Assets/02.Scripts/Character/Player/Combat/CombatAttacker.cs

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using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Utility;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
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namespace BlueWater.Players.Combat
{
public class CombatAttacker : MonoBehaviour
{
// Variables
#region Variables
// Components
private Rigidbody _rigidbody;
private AnimationController _animationController;
// Interfaces
private IPhysicMovable _iPhysicMovable;
// ComboAttack
[field: SerializeField, Range(1, 21), Tooltip("한 번에 공격 가능한 개체 수")]
public int MaxHitCount { get; set; } = 10;
[field: SerializeField]
public ComboAttack[] ComboAttacks { get; set; } = new ComboAttack[2];
private int _currentComboAttackCount;
public int CurrentComboAttackCount
{
get => _currentComboAttackCount;
set
{
_currentComboAttackCount = value;
_animationController.SetAnimationParameter("comboAttackCount", CurrentComboAttackCount);
}
}
public bool IsComboAttackPossible { get; set; }
public bool IsComboAttacking { get; set; }
public Collider[] HitColliders { get; set; }
private bool _enableAttack = true;
[field: SerializeField]
public LayerMask TargetLayer { get; private set; }
[SerializeField]
private LayerMask _mouseClickLayer;
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// Particles
[SerializeField]
private ParticleSystem _swordAttackParticle;
// Camera effects
[SerializeField]
private float _comboAttackHitStopDuration = 0.07f;
// Variables
private Coroutine _firstComboAttackCoroutine;
private Coroutine _secondComboAttackCoroutine;
// Events
public event Action OnStartAttack;
public event Action OnEndAttack;
#endregion
// Unity events
#region Unity events
private void Start()
{
HitColliders = new Collider[MaxHitCount];
}
#endregion
// Initialize
#region Initialize
public void InitializeComponents(Rigidbody rigidbody, AnimationController animationController, IPhysicMovable iPhysicMovable)
{
_rigidbody = rigidbody;
_animationController = animationController;
_iPhysicMovable = iPhysicMovable;
}
#endregion
// Methods
#region Methods
// Event methods
public void HandleEnableAttack() => _enableAttack = true;
public void HandleDisableAttack() => _enableAttack = false;
public void HandleDashInAttack()
{
if (CurrentComboAttackCount > 0)
{
EndComboAttack();
}
}
public void HandleAttack(bool usedMouseAttack)
{
if (!_enableAttack || CurrentComboAttackCount == 2) return;
if (CurrentComboAttackCount == 1 && IsComboAttackPossible)
{
IsComboAttacking = true;
if (usedMouseAttack)
{
UseMouseAttack();
}
return;
}
if (usedMouseAttack)
{
UseMouseAttack();
}
Utils.StartUniqueCoroutine(this, ref _firstComboAttackCoroutine, FirstComboAttackCoroutine());
}
// Methods
private void UseMouseAttack()
{
var mousePos = Mouse.current.position.ReadValue();
var ray = CombatCameraManager.Instance.MainCamera.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit, float.MaxValue, _mouseClickLayer))
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{
EndComboAttack();
return;
}
var attackDirection = (hit.point - _rigidbody.position).normalized;
attackDirection.y = 0f;
_iPhysicMovable.CurrentDirection = attackDirection;
}
private IEnumerator FirstComboAttackCoroutine()
{
OnStartAttack?.Invoke();
CurrentComboAttackCount = 1;
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("ComboAttack1",
success => animationStarted = success));
if (!animationStarted)
{
EndComboAttack();
yield break;
}
_animationController.SetCurrentAnimationSpeed(ComboAttacks[CurrentComboAttackCount - 1].Speed);
AudioManager.Instance.PlaySfx("FirstComboAttack");
IsComboAttackPossible = true;
var doDamage = false;
while (_animationController.IsComparingCurrentAnimation("ComboAttack1") &&
_animationController.GetCurrentAnimationNormalizedTime() < 1f)
{
if (!doDamage && _animationController.GetCurrentAnimationNormalizedTime() >= 0.28f)
{
var moveSpeed = ComboAttacks[CurrentComboAttackCount - 1].MovePower;
var finalVelocity = _iPhysicMovable.CurrentDirection * moveSpeed;
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_rigidbody.MovePosition(transform.position + finalVelocity * moveSpeed * Time.deltaTime);
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doDamage = true;
DoDamage(CurrentComboAttackCount, _iPhysicMovable.CurrentDirection);
}
yield return new WaitForFixedUpdate();
}
if (IsComboAttacking)
{
Utils.StartUniqueCoroutine(this, ref _secondComboAttackCoroutine, SecondComboAttackCoroutine());
}
else
{
EndComboAttack();
}
}
private IEnumerator SecondComboAttackCoroutine()
{
_animationController.ResetAnimationSpeed();
IsComboAttackPossible = false;
CurrentComboAttackCount = 2;
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("ComboAttack2",
success => animationStarted = success));
if (!animationStarted)
{
EndComboAttack();
yield break;
}
_animationController.SetCurrentAnimationSpeed(ComboAttacks[CurrentComboAttackCount - 1].Speed);
AudioManager.Instance.PlaySfx("SecondComboAttack");
var doDamage = false;
while (_animationController.IsComparingCurrentAnimation("ComboAttack2") &&
_animationController.GetCurrentAnimationNormalizedTime() < 1f)
{
if (!doDamage && _animationController.GetCurrentAnimationNormalizedTime() >= 0.3f)
{
var moveSpeed = ComboAttacks[CurrentComboAttackCount - 1].MovePower;
var finalVelocity = _iPhysicMovable.CurrentDirection * moveSpeed;
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_rigidbody.MovePosition(transform.position + finalVelocity * moveSpeed * Time.deltaTime);
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doDamage = true;
DoDamage(CurrentComboAttackCount, _iPhysicMovable.CurrentDirection);
}
yield return new WaitForFixedUpdate();
}
EndComboAttack();
}
private void DoDamage(int comboAttackCount, Vector3 attackDirection)
{
var hitCount = Physics.OverlapSphereNonAlloc(transform.position, ComboAttacks[comboAttackCount - 1].Range, HitColliders,
TargetLayer, QueryTriggerInteraction.Collide);
for (var i = 0; i < hitCount; i++)
{
var hitCollider = HitColliders[i];
var targetDirection = (hitCollider.transform.position - transform.position).normalized;
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
if (angleBetween >= ComboAttacks[comboAttackCount - 1].Angle * 0.5f) continue;
var iDamageable = hitCollider.transform.GetComponentInParent<IDamageable>();
if (iDamageable != null)
{
iDamageable.TakeDamage(ComboAttacks[comboAttackCount - 1].Damage);
var closestPoint = hitCollider.ClosestPoint(transform.position);
//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
Instantiate(_swordAttackParticle, closestPoint, Quaternion.identity);
}
if (comboAttackCount == 2)
{
VisualFeedbackManager.Instance.TriggerHitStop(_comboAttackHitStopDuration);
}
}
}
public void EndComboAttack()
{
Utils.EndUniqueCoroutine(this, ref _firstComboAttackCoroutine);
Utils.EndUniqueCoroutine(this, ref _secondComboAttackCoroutine);
CurrentComboAttackCount = 0;
IsComboAttacking = false;
IsComboAttackPossible = false;
_animationController.ResetAnimationSpeed();
OnEndAttack?.Invoke();
}
#endregion
}
}