CapersProject/Packages/com.arongranberg.astar/Editor/PathfindingEditorSettings.cs

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2024-06-03 18:26:03 +00:00
using System.Diagnostics;
using UnityEditor;
namespace Pathfinding {
[FilePath("ProjectSettings/com.arongranberg.astar/settings.asset", FilePathAttribute.Location.ProjectFolder)]
internal class PathfindingEditorSettings : ScriptableSingleton<PathfindingEditorSettings> {
public bool hasShownWelcomeScreen = false;
public void Save () {
Save(true);
}
}
}