17 lines
624 B
C#
17 lines
624 B
C#
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#if MODULE_ENTITIES
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using Unity.Entities;
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namespace Pathfinding.ECS {
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/// <summary>
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/// Component which is enabled when the agent is traversing an off-mesh link, and the built-in movement logic should be disabled.
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///
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/// You can toggle this using <see cref="AgentOffMeshLinkTraversalContext.enableBuiltInMovement"/>.
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///
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/// This component is added to the agent when it starts traversing an off-mesh link.
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/// The enabled/disabled state is managed by <see cref="JobManagedOffMeshLinkTransition"/>.
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/// </summary>
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public struct AgentOffMeshLinkMovementDisabled : IComponentData, IEnableableComponent {
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}
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}
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#endif
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