CapersProject/Assets/02.Scripts/Character/Npc/Customer/State/WalkingState.cs

38 lines
1.1 KiB
C#
Raw Normal View History

2024-10-20 17:21:39 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
2024-10-22 12:41:31 +00:00
public class WalkingStateMachine : IStateMachine<Customer>
2024-10-20 17:21:39 +00:00
{
public void EnterState(Customer character)
{
if (character.IsVomited)
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingRun, true);
}
else if (character.IsReceivedItem)
{
character.SpineController.PlayAnimation(character.IsOrderedSucceed ?
CustomerSpineAnimation.HappyRun : CustomerSpineAnimation.UpsetRun, true);
}
else if (!character.IsReceivedItem)
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Walk, true);
}
}
public void UpdateState(Customer character)
{
if (!character.IsMoving)
{
2024-10-22 12:41:31 +00:00
character.StateMachineController.TransitionToState(character.IdleState, character);
2024-10-20 17:21:39 +00:00
}
}
public void ExitState(Customer character)
{
}
}
}