CapersProject/Assets/02.Scripts/LiquidController.cs

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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater
{
public class LiquidController : MonoBehaviour
{
[SerializeField, Required]
private GameObject _liquidObject;
[SerializeField, Required]
private Transform _spawnTransform;
private void Update()
{
if (Input.GetKey(KeyCode.Space))
{
Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity);
}
}
}
}