CapersProject/Assets/02.Scripts/Item/ItemManager.cs

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using System.Collections.Generic;
using System.Linq;
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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Items
{
public class ItemManager : Singleton<ItemManager>
{
[SerializeField, Required]
private Item _defaultItemPrefab;
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[SerializeField, Required]
private ItemDataSo _itemDataSo;
private Dictionary<int, ItemData> _itemDataDictionary;
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[SerializeField, Required]
private ItemDropTableSo _itemDropTableSo;
private Dictionary<int, ItemDropTable> _itemDropTableDictionary;
[SerializeField, Required]
private FoodDataSo _foodDataSo;
private Dictionary<int, FoodData> _foodDataDictionary;
[field: SerializeField, Required]
public ItemSlotDataSo ItemSlotDataSo { get; private set; }
[Title("드롭 아이템 설정")]
[SerializeField]
private float _randomDropRadius = 3f;
[SerializeField]
private float _minSeparationDistance = 1.5f;
private const int MaxAttempts = 1000;
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protected override void OnAwake()
{
base.OnAwake();
Initialize();
}
private void Initialize()
{
_itemDataDictionary = new Dictionary<int, ItemData>(_itemDataSo.ItemDataList.Count);
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foreach (var element in _itemDataSo.ItemDataList)
{
_itemDataDictionary.TryAdd(element.Idx, element);
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}
_itemDropTableDictionary = new Dictionary<int, ItemDropTable>(_itemDropTableSo.ItemDropTables.Count);
foreach (var element in _itemDropTableSo.ItemDropTables)
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{
_itemDropTableDictionary.TryAdd(element.CharacterData.CharacterIdx, element);
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}
_foodDataDictionary = new Dictionary<int, FoodData>(_foodDataSo.FoodDatas.Count);
foreach (var element in _foodDataSo.FoodDatas)
{
_foodDataDictionary.TryAdd(element.Idx, element);
}
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}
public void ItemDropRandomPosition(int idx, Vector3 dropPosition, float randomDropRadius = float.PositiveInfinity)
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{
var itemDropTable = GetItemDropTableByIdx(idx);
if (itemDropTable == null) return;
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var droppedItemList = itemDropTable.GetDroppedItemList();
var droppedPositions = new List<Vector3>();
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foreach (var element in droppedItemList)
{
Vector3 newDropPosition;
var attempts = 0;
do
{
var radius = float.IsPositiveInfinity(randomDropRadius) ? _randomDropRadius : randomDropRadius;
attempts++;
var newDropPositionX = Random.Range(dropPosition.x - radius, dropPosition.x + radius);
var newDropPositionZ = Random.Range(dropPosition.z - radius, dropPosition.z + radius);
newDropPosition = new Vector3(newDropPositionX, dropPosition.y, newDropPositionZ);
} while (!IsDropPositionAvailable(newDropPosition, droppedPositions) && attempts < MaxAttempts);
droppedPositions.Add(newDropPosition);
var itemPrefab = _itemDataDictionary[element.Idx].ItemPrefab;
if (!itemPrefab)
{
itemPrefab = _defaultItemPrefab;
}
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var instantiateItem = Instantiate(itemPrefab, dropPosition, itemPrefab.transform.rotation);
instantiateItem.Initialize(element);
var pushPower = Vector3.up * 30f + (newDropPosition - dropPosition) * 10f;
instantiateItem.AddForce(pushPower, ForceMode.Impulse);
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}
}
private bool IsDropPositionAvailable(Vector3 position, List<Vector3> positions)
{
return positions.Any(pos => Vector3.Distance(position, pos) > _minSeparationDistance);
}
public ItemData GetItemDataByIdx(int idx)
{
if (_itemDataDictionary.TryGetValue(idx, out var itemData)) return itemData;
Debug.LogError($"{idx}와 일치하는 아이템이 없습니다.");
return null;
}
public ItemDropTable GetItemDropTableByIdx(int idx)
{
if (idx == 0)
{
Debug.Log("ItemDropTable이 비어있습니다.");
return null;
}
if (_itemDropTableDictionary.TryGetValue(idx, out var itemDropTable)) return itemDropTable;
Debug.LogError($"{idx}와 일치하는 아이템이 없습니다.");
return null;
}
public FoodData GetFoodDataByIdx(int idx)
{
if (_foodDataDictionary.TryGetValue(idx, out var foodData)) return foodData;
Debug.LogError($"{idx}와 일치하는 아이템이 없습니다.");
return null;
}
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}
}