CapersProject/Assets/02.Scripts/Prop/Tycoon/Liquid.cs

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2024-09-09 12:27:15 +00:00
using UnityEngine;
namespace BlueWater.Tycoons
{
public class Liquid : InteractionFurniture
{
[SerializeField]
private LiquidController _liquidController;
protected override void Awake()
{
base.Awake();
_liquidController = FindAnyObjectByType<LiquidController>();
}
public override void Interaction()
{
_liquidController.ActiveIsPouring();
}
public override void CancelInteraction()
{
_liquidController.InActiveIsPouring();
}
public override bool CanInteraction()
{
return true;
}
}
}