CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Conditional/CheckOrderBeverage.cs

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using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class CheckOrderBeverage : Conditional
{
// private Customer _customer;
// private CustomerData _customerData;
//
// public override void OnAwake()
// {
// _customer = GetComponent<Customer>();
// _customerData = _customer.CustomerData;
// }
//
// public override TaskStatus OnUpdate()
// {
// return _customerData.IsOrderedBeverage() ? TaskStatus.Success : TaskStatus.Failure;
// }
}
}