43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
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// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement.
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// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
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using UnityEngine;
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using UnityEngine.UI;
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namespace UltimateClean
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{
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/// <summary>
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/// Utility class for swapping the sprite of a UI Image between two
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/// predefined values.
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/// </summary>
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public class SpriteSwapper : MonoBehaviour
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{
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public Sprite enabledSprite;
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public Sprite disabledSprite;
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private bool m_swapped = true;
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private Image m_image;
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public void Awake()
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{
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m_image = GetComponent<Image>();
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}
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public void SwapSprite()
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{
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if (m_swapped)
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{
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m_swapped = false;
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m_image.sprite = disabledSprite;
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}
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else
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{
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m_swapped = true;
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m_image.sprite = enabledSprite;
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}
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}
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}
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}
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