CapersProject/Assets/UltimateCleanGUIPack/Common/Scripts/Extra/InitialPlayerPrefs.cs

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2024-06-03 18:26:03 +00:00
// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace UltimateClean
{
/// <summary>
/// Utility class to force the music and sound effects to be enabled on first launch.
/// </summary>
public class InitialPlayerPrefs : MonoBehaviour
{
private void Awake()
{
if (!PlayerPrefs.HasKey("music_on"))
{
PlayerPrefs.SetInt("music_on", 1);
}
if (!PlayerPrefs.HasKey("sound_on"))
{
PlayerPrefs.SetInt("sound_on", 1);
}
}
}
}