CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/GateOfSpikesData.cs

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using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole.Skills
{
[CreateAssetMenu(fileName = "GateOfSpikesData", menuName = "ScriptableObjects/Skills/SandMole/GateOfSpikesData", order = (int)SandMoleSkill.GateOfSpikes)]
public class GateOfSpikesData : SkillData
{
[field: SerializeField]
public GameObject SpikePrefab { get; private set; }
[field: SerializeField]
public int SpikeCount { get; private set; } = 10;
[field: SerializeField]
public float MinDistanceBetweenAttacks { get; private set; } = 2f;
[field: SerializeField]
public LayerMask GroundLayer { get; private set; }
}
}