44 lines
1.9 KiB
C#
44 lines
1.9 KiB
C#
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using StylizedWater2.DynamicEffects;
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using UnityEditor;
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using UnityEngine;
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namespace StylizedWater2
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{
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#if URP
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partial class MaterialUI : ShaderGUI
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{
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private bool dynamicEffectsInitialized;
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private bool deRenderFeaturePresent;
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private bool deRenderFeatureEnabled;
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partial void DrawDynamicEffectsUI()
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{
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if (!dynamicEffectsInitialized)
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{
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deRenderFeaturePresent = PipelineUtilities.GetRenderFeature<WaterDynamicEffectsRenderFeature>();
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if(deRenderFeaturePresent) deRenderFeatureEnabled = PipelineUtilities.IsRenderFeatureEnabled<WaterDynamicEffectsRenderFeature>();
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dynamicEffectsInitialized = true;
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}
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using (new EditorGUI.DisabledGroupScope(Application.isPlaying))
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{
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UI.DrawNotification(!deRenderFeaturePresent, "The Dynamic Effects extension is installed, but the render feature hasn't been setup on the default renderer", "Add", () =>
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{
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PipelineUtilities.AddRenderFeature<WaterDynamicEffectsRenderFeature>(name:"Stylized Water 2: Dynamic Effects");
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deRenderFeaturePresent = true;
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deRenderFeatureEnabled = true;
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}, MessageType.Error);
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}
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if(Application.isPlaying && !deRenderFeaturePresent) EditorGUILayout.HelpBox("Exit play mode to perform this action", MessageType.Warning);
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UI.DrawNotification(deRenderFeaturePresent && !deRenderFeatureEnabled, "The Dynamic Effects render feature is disabled", "Enable", () =>
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{
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PipelineUtilities.ToggleRenderFeature<WaterDynamicEffectsRenderFeature>(true);
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deRenderFeatureEnabled = true;
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}, MessageType.Warning);
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}
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}
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#endif
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}
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