CapersProject/Assets/02.Scripts/Map/BossMapController.cs

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using System.Collections;
using BlueWater.Audios;
using BlueWater.Enemies;
using BlueWater.Enemies.Bosses;
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using BlueWater.Uis;
using BlueWater.Utility;
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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class BossMapController : MapController
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{
[SerializeField, Required]
protected Transform BossSpawnTransform;
[SerializeField]
protected BossType BossType;
[SerializeField, Required]
protected BossMapTrigger BossMapTrigger;
protected override void Start()
{
base.Start();
BossMapTrigger.OnInteractionActive += InitializeMap;
BossMapTrigger.OnInteractionActive += CloseMapEntrances;
}
protected override void OnDestroy()
{
base.OnDestroy();
BossMapTrigger.OnInteractionActive -= InitializeMap;
BossMapTrigger.OnInteractionActive -= CloseMapEntrances;
}
protected override void InitializeComponents()
{
base.InitializeComponents();
BossSpawnTransform = transform.Find("Spawns/BossSpawn");
BossMapTrigger = transform.Find("Props/2D/BossMapTrigger").GetComponent<BossMapTrigger>();
}
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public override void InitializeMap()
{
Utils.StartUniqueCoroutine(this, ref MapInitializeCoroutineInstance, InitializeMapCoroutine());
}
protected virtual void InitializeBoss()
{
EnemyManager.Instance.InstantiateBoss(BossType, BossSpawnTransform.position, EnemyInstanceLocation);
}
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public override void ResetMap(bool isHardReset = false)
{
DestroyAllObjects();
OpenMapEntrances();
switch (isHardReset)
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{
case false when IsCleared:
return;
case true:
IsCleared = false;
break;
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}
BossMapTrigger.ResetTrigger();
}
public override void RestartMap()
{
StartCoroutine(RestartMapCoroutine());
}
public override void ClearMap()
{
IsCleared = true;
StartCoroutine(nameof(ClearMapCoroutine));
}
protected virtual IEnumerator InitializeMapCoroutine()
{
DestroyAllObjects();
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DataManager.Instance.CurrentSaveStage = SaveStage;
if (!string.IsNullOrEmpty(BgmName))
{
AudioManager.Instance.PlayBgm(BgmName);
}
CombatUiManager.Instance.FadeInOut(InitializeFadeInOutTime.x, InitializeFadeInOutTime.y);
yield return new WaitForSeconds(InitializeFadeInOutTime.x + InitializeFadeInOutTime.y);
InitializeBoss();
}
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protected virtual IEnumerator RestartMapCoroutine()
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{
DestroyAllObjects();
DataManager.Instance.CurrentSaveStage = SaveStage;
CombatUiManager.Instance.FieldBossHealthPointUi.SetActiveHpSlider(false);
AudioManager.Instance.StopBgm();
CombatUiManager.Instance.FadeInOut(InitializeFadeInOutTime.x, InitializeFadeInOutTime.y,
new Color(0f, 0f, 0f, 0f), 1f);
yield return new WaitForSeconds(InitializeFadeInOutTime.x);
var currentCombatPlayer = GameManager.Instance.CurrentCombatPlayer;
if (currentCombatPlayer)
{
Destroy(currentCombatPlayer.gameObject);
}
GameManager.Instance.InstantiateCombatPlayer(PlayerSpawnLocation.position, Quaternion.identity);
BossMapTrigger.ResetTrigger();
OpenMapEntrances();
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}
protected virtual IEnumerator ClearMapCoroutine()
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{
VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
CombatUiManager.Instance.FadeInOut(ClearFadeInOutTime.x, ClearFadeInOutTime.y);
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var elapsedTime = 0f;
while (elapsedTime <= 3f)
{
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
DestroyAllEnemiesExceptBoss();
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
elapsedTime = 0f;
while (elapsedTime <= 2f)
{
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
OpenMapEntrances();
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}
}
}